The Iconic Puzzle Game Couldn't Win at The Game Awards — Another Award Type Could Fix That

Each time a major prize-giving event nears, you'll find a demand for the addition additional classifications to honor overlooked contributions and delight the hearts of fans dedicated to specific genres.

Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for board games, this being someone's personal cause. However, I must insist for pushing forward since similar to blinkered fanatics, I have a cast-iron argument for why my demand is the most urgent and important of all. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; opinions vary greatly, and typically spark debates resulting in unclear classifications. It's understandable that movie academies don’t do it. But it is an essential concession in the world of interactive entertainment, which are so diverse they hardly constitute one unified medium.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to compete fairly, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications actually cover numerous genres, allowing placement for numerous titles.

This doesn't apply to logic-based experiences. No suitable classification appears to put them. Consider three of recent excellent titles, all very different: building puzzles from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles from additional release. Where could they possibly go within current classifications? Unfortunately, nowhere.

The Representation Problem

Many instances occur outstanding logic titles launched regularly that have no home during gaming ceremonies, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the intensely contested independent game categories.

  • A renowned logic title received no recognition in any category in 2014
  • Another creative title missed out that year
  • Well-received sorting experience received no acknowledgment that year
  • Just some brain-teasers managed to sneak into independent or mobile categories

Importance of Logic Titles

Frequently they represent modest productions, yet the craft behind logic titles carries substantial weight. Famous handheld logic titles count as the most-played games globally and have been for over a decade.

The legendary block-stacking game challenges famous sandbox experiences competing to become best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational to the art of video games, and they are in conversation across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate five nominees engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude so many good games out.

To emphasize again, these include experiences lacking appropriate categories in important events. Brain-teaser creators are working at the demanding boundary interactive creation, producing among most fundamental forms within interactive entertainment. Just like cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting generations.

Margaret Burgess
Margaret Burgess

A seasoned gaming journalist with over a decade of experience covering online casinos and slot innovations across the UK market.